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  • Game: Rabbids Coding!

  • Developer: Ubisoft

  • Genre: Puzzle - Learning

    Winner of the Rabbids Coding Level Design Challenge
    an international contest between Game Design students
    in collaboration with Libraries without Borders.

    Concepting and prototyping of Level 38

    within a team of 3 Game Designers in
    Ubisoft's Rabbids Coding proprietary engine.

     

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        I attended a Game Design course for 3 years at the Italian Videogame 
      Academy
(AIV) learning about Game, Narrative, and Level Design.

      I am currently working as a Game Design Lecturer at AIV (Rome)
 

My responsibilities:

  • Holding 3-hour classes about Design Theory, Industry Frameworks, Agile Manifesto, Scrum, Production, Feedback, and Documentation.

  • Mentoring students during the annual development of their projects.

  • Provide strict deadlines and mandates to simulate Game Industry workflow.

  • Provide feedback on prototypes, Design documentation, and processes.

Published Games
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I believe games are one of the most powerful tools that brought change to our history. Games teach and educate us about strength, adventure, community, empathy, humanity, inclusivity, emotion, life, and the real meaning of "fun".
Games can change the world and I want to be part of that change.


My parents spent their honeymoon playing Metal Slug in an Arcade Room.
Since I was a kid, I've always been surrounded by games wandering in their
videogame store like it was Wonderland trying every cd on a CRT Tv.

When I started my education in Game Design I learned that games can become tools; that they have deep psychological structures to make the players feel joy through the process of learning mechanics, and mastering knowledge to be able to change and impact the world around them. Games artificially create freedom.

I am a Game Designer

About Me
  • Game: CoinUp! Tales

  • Developer: indie, AIV Biggest One Project

  • Genre: TPS - Platform - Puzzle

  • Engine: Unreal Engine

  • Status: Interrupted  - vertical slice developed during my 3rd year at AIV.

    In the golden era of Pac-Man, Puzzle Bubble, Space Invaders  and many others, Trixie is a 10 y.o. girl with a special connection with games.
    One day, when she inserts a coin in an old broken cabinet in her uncle's Arcade Room basement, Trixie awakes in a room that seems like an old storage of Tetris parts and follows the rails to a mysterious laboratory.

     

This video presents many placeholder assets

  • Game: Orpheus and Eurydice

  • Developer: indie

  • Genre: Puzzle-Platform

  • Engine: Unity

  • 3-days demo development for the Global Game Jam 2021 (Rome).

  • Awards: 1° Best Graphics, 3° Best Gameplay, 2° Best Soundtrack.

    Orpheus and Eurydice were two young hopeful soulmates until death entangled their love in a bramble of thorns and tore the lovers apart. Eurydice got bitten by a snake and died. Desperate, Orpheus descended in the Underworld to pity Persephone to release his lover. She agreed, on one condition: he shall not look at her until they reach the Gates of Hell.

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contact.

© 2021 by Lisa Toria. All the material on this site cannot be used for external works.

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